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 Rei Balor[Jutsu Creation]

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Rei
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PostSubject: Rei Balor[Jutsu Creation]   Mon Feb 08, 2016 12:30 am

Name: Illusion One-Step
Rank: D Rank
Type: Bukijutsu
Element: N/A
Range: 0-20M
Description: A complicated beginner's technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for One-Step is rudimentary and simply a building block for higher-end skills: nevertheless, it is a useful technique regardless of superior skills. One-Step is astutely prior named "Illusion" because of its intended effect. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique. At D Rank, One-Step is capable of creating one illusion and is limited in a 20M/s 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 20Speed minimum, Taught by Rei

Name: Illusion Two-Step
Rank: C Rank
Type: Bukijutsu
Element: N/A
Range: 0-35M
Description: A complicated intermediate technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Two-Step is a progressive technique built off its predecessor, the One-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique.  At C Rank, Two-Step is capable of creating two illusions and is limited in a 35M 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 40Speed minimum, Taught by Rei

Name: Illusion Three-Step
Rank: B Rank
Type: Bukijutsu
Element: N/A
Range: 0-50M
Description: A complicated advanced technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Three-Step is a progressive technique built off its predecessor, the Two-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique.  At B Rank, Three-Step is capable of creating three illusions and is limited in a 50M 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 60Speed minimum, Taught by Rei

Name: Illusion Four-Step
Rank: A Rank
Type: Bukijutsu
Element: N/A
Range: 0-65M
Description: A complicated supior technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Four-Step is a progressive technique built off its predecessor, the Three-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique.  At A Rank, Four-Step is capable of creating four illusions and is limited in a 65M 360 degree circumference. Four-Step differs from its predecessor, for the fact that within half its distance, the amount of images are capable of being doubled at half the cost of total distance traveled. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 80Speed minimum, Taught by Rei

Name: Illusion Five-Step
Rank: S Rank
Type: Bukijutsu
Element: N/A
Range: 0-80M
Description: A complicated mastery technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Three-Step is a progressive technique built off its predecessor, the Four-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique.  At S Rank, Five-Step is capable of creating five illusions and is limited in a 80M 360 degree circumference. Five-Step is based of its predecessor, for the fact that within half its distance, the amount of images are capable of being doubled at half the cost of total distance traveled. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 100Speed minimum,Taught by Rei



Name: Illusion Turn-Step
Rank: D Rank
Type: Bukijutsu
Element: N/A
Range: 0-20M
Description: A complicated beginner's technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Turn-Step is rudimentary and simply a building block for higher-end skills: nevertheless, it is a useful technique regardless of superior skills. Turn-Step is astutely prior named "Illusion" because of its intended effect. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user throws their weapon and dashes in a direction. The chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user's weapon strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had thrown their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have thrown their weapon. The user will have dashed during this time, giving both the weapon a ranged attack at the foe and giving the foe a false sense that the user was vulnerable to attack. The user would catch the thrown weapon after having dashed, with the foe either dodging or attempting to catch the weapon- the user turns the weapon back on the foe to catch them by surprise. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique. At D Rank, Turn-Step is capable of creating one illusion and is limited in a 20M/s 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 20Speed minimum, Taught by Rei
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PostSubject: Re: Rei Balor[Jutsu Creation]   Tue Feb 09, 2016 1:02 am

Approved
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PostSubject: Re: Rei Balor[Jutsu Creation]   Thu Feb 11, 2016 2:53 am

Name: Gingitsune, Taii "A"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. Their feet are spread somewhat wide with their leading foot slgihtly up-turned at the heel and a couple inches forward of their rear foot. Their arms are staggered, their leading arm raised near their chin while their rear arm is diagonal and brought close against their mid-torso. This way, both their head and torso are protected by both arms and their feet are spread enough to step out of a kick. When the opponent punches or thrusts with a weapon, the user leans back on their rear foot and reaches forward with their rear arm: their rear arm grabs the opponent's wrist and pulls them forward off their balance. Their leading arm will be broight down into an elbow strike at the opponent's elbow joint. If successful, the strike may be powerful enough to shatter their elbow and render their arm useless.

Name: Gingitsune, Taii "B"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
The user faces their opponent with their torso squared on the opponent's position. Their legs are spread in a wide stance with their leading leg forward and their rear leg in the back but raised onto the toes. Their leading arm is lowered to their waist wile their rear arm is raised to their chin. This allows protection for both the head and the torso and allows the legs to pivot out of place in case of a kick. When the opponent punches or thrusts with a weapon, the user reaches forward with their rear hand and grabs the opponent's forearm while leaning to the opposite side during the punch and pushes it up and over their shoulder. The user leans back onto their rear foot while raising both their leading arm and leg upward into a double-thrusted attack: the leading arm is upturned into an uppercut directed to the opponent's chin. The leading leg is brought up into a knee-strike to the opponent's gullet while also punching with their leading fist. This technique incorprates two strikes at once, one seen and one unseen. If successful the fist strike may be powerful enough to knock the foe out while the knee strike bursts their stomach and causes internal bleeding.

Name: Gingitsune, Taii "C"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
Much like Gingitsune, Taii "A"!!!, the positioning is the same. The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. Their feet are spread somewhat wide with their leading foot slgihtly up-turned at the heel and a couple inches forward of their rear foot. Their arms are staggered, their leading arm raised near their chin while their rear arm is diagonal and brought close against their mid-torso. This way, both their head and torso are protected by both arms and their feet are spread enough to step out of a kick. When their opponent kicks low, the user brings up their rear foot to block the strike and then stomps down quickly as their lead foot is brought up into a kick to the opponent's exposed mid-section. If the opponent does a high-kick, the leading foot is brought up into a high-kick to parry their strike while their rear foot pivots their body. The motion carries as they bring their leading foot down and pivots with the momentum and brings their rear foot up into an axe-kick into the opponent's exposed neck. If successful, the strike to the mid-section may break their ribs and send them flying backwards. The high-kick to the neck may break their neck.

Name: Gingitsune, Taii "D"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
Much like Gingitsune, Taii "B"!!!, the positioning is the same. The user faces their opponent with their torso squared on the opponent's position. Their legs are spread in a wide stance with their leading leg forward and their rear leg in the back but raised onto the toes. Their leading arm is lowered to their waist wile their rear arm is raised to their chin. This allows protection for both the head and the torso and allows the legs to pivot out of place in case of a kick. When the opponent punchest or thrusts with a weapon, the user reaches forward with their rear hand and grabs the opponent's forearm while leaning to the opposite side during the punch and pushes it up and over their shoulder. If not countered, the user continues with Gingitsune, Taii "B"!!! If the opponent counters with a leg strike to the user's waist, the lead foot is brought up across the front of their rear thigh to absorb the strike while they pivot on their rear foot. The momentum of the carry causes the user's rear hand to push the foe's striking arm further up and over the shoulder while the user pivots and brings their lead foot around into the opponent's ribs with a heel-strike. If successful, the strike to their side may break their ribs and send them flying backwards.

Name: Gingitsune, Taii "E"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
Much like Gingitsune, Taii "B"!!!, the positioning is the same. The user faces their opponent with their torso squared on the opponent's position. Their legs are spread in a wide stance with their leading leg forward and their rear leg in the back but raised onto the toes. Their leading arm is lowered to their waist wile their rear arm is raised to their chin. This allows protection for both the head and the torso and allows the legs to pivot out of place in case of a kick. When the opponent kicks at the user's leading leg, the user steps into their personal space while kicking the opponent's strike with their rear leg. This off-balances the foe while the user's leading arm performs a quick chop to their exposed trachea: their rear arm keeps position near the user's face to protect it. If the opponent attacks the user's rear leg instead, the user steps back on their rear foot and kicks inward with their leading foot at the strike while their leading arm chops the opponent's trachea and their rear hand protects their head. If successful, the strike to their trachea may dislodge their voicebox and cause them to asphyxiate.

Name: Gingitsune, Taii "F"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
Much like Gingitsune, Taii "A"!!!, the positioning is the same. The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. Their feet are spread somewhat wide with their leading foot slightly up-turned at the heel and a couple inches forward of their rear foot. Their arms are staggered, their leading arm raised near their chin while their rear arm is diagonal and brought close against their mid-torso. This way, both their head and torso are protected by both arms and their feet are spread enough to step out of a kick. When the opponent attacks the user with a straight arm-bar strike to the user's head, the rear arm is brought up and overlaps the opponent's straight arm and hooks it underneath their armpit as the user rushes in and headbutts the opponent and jerks their captured arm upwards violently. If the opposite arm is used to attack by the opponent, the rear and leading arms switch roles to produce the same effect. If successful, the strike to their head may be powerful enough to knock them out and the captured arm dislocated from their shoulder.

Name: Gingitsune, Taii "G"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. The user's feet are spread somewhat wide with their leading foot turned towards the foe and their rear foot straight. The user's arms are somewhat lowered to the their mid-section to protect it but to also give the appearance that their head is open for a strike. The lead arm is turned up into a "V" shape while their rear arm is more to their far side. When the opponent punches or thrusts with a weapon, their far arm grabs their wrist as they lean back and their leading arm is brought up into a chop at their trachea. At the same time, the user's rear leg is brought forward as the user pulls their wrist: the rear leg is brought up and then kicked down into a stomp on the opponent's extended knee. The Leading and rear arms may be switched if the opponent attacks with their opposite arm for the initial strike. If successful, the strike to their trachea may dislodge their voicebox and cause them to asphyxiate. The strike to their knee may be powerful enough to shatter their kneecap and rendr their leg useless.

Name: Gingitsune, Taii "H"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
Much like Gingitsune, Taii "G"!!!, the user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. The user's feet are spread somewhat wide with their leading foot turned towards the foe and their rear foot straight. The user's arms are somewhat lowered the their mid-section to protect it but to also give the appearance their head is open for a strike. The lead arm is turned up into a "V" shape while their rear arm is more to their far side. When the foe attacks with a low kick, the user simply jumped over the strike and quickly crouches as their feet touch the ground, their rear leg stretches out to the side. Both hands are brought up to the chest and angled at the foe as the user stands up quickly from a low stance and slams both fists into the opponent's mid-section. If the opponent performs a high kick, the user brings both arms up and absorbs the kick while gripping onto the opponent's leg and throws them to their rear-side. If successful, the counter with the two punches from the low kick will break the opponent's sternum and send them flying. The counter from the high kick's throw will not damage but throw the opponent 10M.
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PostSubject: Re: Rei Balor[Jutsu Creation]   Mon Feb 15, 2016 9:33 pm

Looks good from what I can tell! APPROVED!

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PostSubject: Re: Rei Balor[Jutsu Creation]   Wed Mar 09, 2016 12:49 am

Name: Spirit Destruction
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This physical technique s one that requires no chakra, but s extremely effective. The effectiveness depends on the user's own skill and ability to discern Tenketsu points. While it is possible to strike the Tenketsu without chakra-sight, the chance is reduced by 30%. With eyes with the ability to see chakra, this reduction isn't applied. The use of this technique, operates differently than how the Hyuuga use Jyuken. In this fighting technique, when the user strikes the Tenketsu points on an opponent's body, the Tenketsu point forcibly releases C Rank chakra from the opponent's chakra reserve. This technique is used to disable and incapacitate opponents without killing them. Any Tenketsu point struck twice in the same thread will be unusable by the victim and will leak half C Rank chakra per post until properly fixed by a medical-nin with a minimum of C Rank skill.

Name: Spirit Destruction
Canon/Custom: Custom
Rank: B
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This physical technique s one that requires no chakra, but s extremely effective. The effectiveness depends on the user's own skill and ability to discern Tenketsu points. While it is possible to strike the Tenketsu without chakra-sight, the chance is reduced by 30%. With eyes with the ability to see chakra, this reduction isn't applied. The use of this technique, operates differently than how the Hyuuga use Jyuken. In this fighting technique, when the user strikes the Tenketsu points on an opponent's body, the Tenketsu point forcibly releases B Rank chakra from the opponent's chakra reserve. This technique is used to disable and incapacitate opponents without killing them. Any Tenketsu point struck twice in the same thread will be unusable by the victim and will leak half B Rank chakra per post until properly fixed by a medical-nin with a minimum of B Rank skill.

Name: Spirit Destruction
Canon/Custom: Custom
Rank: A
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This physical technique s one that requires no chakra, but s extremely effective. The effectiveness depends on the user's own skill and ability to discern Tenketsu points. While it is possible to strike the Tenketsu without chakra-sight, the chance is reduced by 30%. With eyes with the ability to see chakra, this reduction isn't applied. The use of this technique, operates differently than how the Hyuuga use Jyuken. In this fighting technique, when the user strikes the Tenketsu points on an opponent's body, the Tenketsu point forcibly releases A Rank chakra from the opponent's chakra reserve. This technique is used to disable and incapacitate opponents without killing them. Any Tenketsu point struck twice in the same thread will be unusable by the victim and will leak half A Rank chakra per post until properly fixed by a medical-nin with a minimum of A Rank skill.

Name: Spirit Destruction
Canon/Custom: Custom
Rank: S
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This physical technique s one that requires no chakra, but s extremely effective. The effectiveness depends on the user's own skill and ability to discern Tenketsu points. While it is possible to strike the Tenketsu without chakra-sight, the chance is reduced by 30%. With eyes with the ability to see chakra, this reduction isn't applied. The use of this technique, operates differently than how the Hyuuga use Jyuken. In this fighting technique, when the user strikes the Tenketsu points on an opponent's body, the Tenketsu point forcibly releases S Rank chakra from the opponent's chakra reserve. This technique is used to disable and incapacitate opponents without killing them. Any Tenketsu point struck twice in the same thread will be unusable by the victim and will leak half S Rank chakra per post until properly fixed by a medical-nin with a minimum of S Rank skill.

Name: Momentum Negation
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique applies the use of chakra. This is a simple but difficult technique. While simple in theory and creativity, it is difficult in practice. High speed is required to perform this technique, at least 20 points higher than the attack. Often, this technique is used against weapons, but physical attacks can be evaded as well. When the user is vulnerable to an opponent's strike, the user is capable of using their hands or feet and applying enough chakra to cushion the strike. This avoids being hit by fatal damage, such as sharp edges or large blunt attacks: instead of being struck by the attack, the user's momentum is negated and the force of the strike only carries the user along the course of its path while affording the user the opportunity to counter in the most unconventional ways.

Name: Force Strike
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+20points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 10 points consecutively.

Name: Force Strike
Canon/Custom: Custom
Rank: B
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+30points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 15 points consecutively.

Name: Force Strike
Canon/Custom: Custom
Rank: A
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+40points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 20 points consecutively.

Name: Force Strike
Canon/Custom: Custom
Rank: S
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+50points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 25 points consecutively.

Name: Assassin Art #1: Shallow Strike
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique applies the use of chakra. this technique is meant to inflict the maximum amount of damage on the smallest area possible. Upon striking the foe with their fist or foot, the user expels their chakra through the attack and focuses the physical trauma on the surface of the body instead of allowing the body to absorb the impact of the strike. Meaning, the chakra only allows the strike to damage the skin, but for maximum damage. Strikes made this way ignore 20 of the opponent's durability. Though the damage is limited to the surface, it is capable of destroying the skin and causing considerable blood loss. The area of the strike is also limited, at C Rank- the size of the damaged area is only four inches in crcumference and is shaped in the form of the user's fist or foot.

Name: Assassin Art #2
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description:

Name: Assassin Art #3
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description:
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PostSubject: Re: Rei Balor[Jutsu Creation]   Sat Mar 12, 2016 1:09 am

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PostSubject: Re: Rei Balor[Jutsu Creation]   Sat Mar 12, 2016 9:30 am

Approved, sorry for the wait

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PostSubject: Re: Rei Balor[Jutsu Creation]   Sat Mar 12, 2016 2:32 pm

Name: Assassin Art #2: Deep Strike
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: The inverse of its parent jutsu, the "shallow Strike". This jutsu operates in a similar manner, but affects the targets differently. While the Shallow Strike ignores a certain amount of damage, the Deep Strike does not. Instead, the Deep strike uses chakra to augment the strike by 30points(Strength) for a brief instant. All of the chakra is focused on the point of impact, the index and middle finger, which poke at the opponent's exposed body. Similar in physical structure to the Jyuken's Triagram Palms techniques, this jutsu is simply for destroying internally instead of blocking chakra flow. At C Rank, this jutsu is capable of piercing steel, such as body armor and still hitting its mark. Once pierced by the jutsu, the technique releases the hold on the chakra at the fingertips in a "burst" Forming small explosions inside the body for maximum internal damage.

Name: Assassin Art #3: Ascending Strike
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique is a derived jutsu from the "Deep Strike" and can only be used once the Deep Strike has been successfully used upon an opponent. The effectiveness of this jutsu is directly dependent upon the number of Deep Strikes the opponent has suffered. With the user's chakra still residual within the opponent's circulatory system, the user strikes the opponent again on any Tenketsu point on the body. Any residual chakra left in that part of the body, is blown out the opposite side of the body part to make a gaping hole in the opponent's tissue: naturally, this also effectively destroys the Tenketsu points and requires immediate medical attention to prevent permanent loss of the Tenketsu points.
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PostSubject: Re: Rei Balor[Jutsu Creation]   Sat Mar 12, 2016 10:17 pm

APPROVED

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PostSubject: Re: Rei Balor[Jutsu Creation]   Fri Dec 16, 2016 10:37 am

@Rei wrote:
Name: Illusion One-Step
Rank: D Rank
Type: Bukijutsu
Element: N/A
Range: 0-20M
Description: A complicated beginner's technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for One-Step is rudimentary and simply a building block for higher-end skills: nevertheless, it is a useful technique regardless of superior skills. One-Step is astutely prior named "Illusion" because of its intended effect. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique. At D Rank, One-Step is capable of creating one illusion and is limited in a 20M/s 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 20Speed minimum, Taught by Rei

Name: Illusion Two-Step
Rank: C Rank
Type: Bukijutsu
Element: N/A
Range: 0-35M
Description: A complicated intermediate technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Two-Step is a progressive technique built off its predecessor, the One-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique.  At C Rank, Two-Step is capable of creating two illusions and is limited in a 35M 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 40Speed minimum, Taught by Rei

Name: Illusion Three-Step
Rank: B Rank
Type: Bukijutsu
Element: N/A
Range: 0-50M
Description: A complicated advanced technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Three-Step is a progressive technique built off its predecessor, the Two-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique.  At B Rank, Three-Step is capable of creating three illusions and is limited in a 50M 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 60Speed minimum, Taught by Rei

Name: Illusion Four-Step
Rank: A Rank
Type: Bukijutsu
Element: N/A
Range: 0-65M
Description: A complicated supior technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Four-Step is a progressive technique built off its predecessor, the Three-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique.  At A Rank, Four-Step is capable of creating four illusions and is limited in a 65M 360 degree circumference. Four-Step differs from its predecessor, for the fact that within half its distance, the amount of images are capable of being doubled at half the cost of total distance traveled. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 80Speed minimum, Taught by Rei

Name: Illusion Five-Step
Rank: S Rank
Type: Bukijutsu
Element: N/A
Range: 0-80M
Description: A complicated mastery technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Three-Step is a progressive technique built off its predecessor, the Four-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique.  At S Rank, Five-Step is capable of creating five illusions and is limited in a 80M 360 degree circumference. Five-Step is based of its predecessor, for the fact that within half its distance, the amount of images are capable of being doubled at half the cost of total distance traveled. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 100Speed minimum,Taught by Rei



Name: Illusion Turn-Step
Rank: D Rank
Type: Bukijutsu
Element: N/A
Range: 0-20M
Description: A complicated beginner's technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Turn-Step is rudimentary and simply a building block for higher-end skills: nevertheless, it is a useful technique regardless of superior skills. Turn-Step is astutely prior named "Illusion" because of its intended effect. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user throws their weapon and dashes in a direction. The chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user's weapon strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had thrown their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have thrown their weapon. The user will have dashed during this time, giving both the weapon a ranged attack at the foe and giving the foe a false sense that the user was vulnerable to attack. The user would catch the thrown weapon after having dashed, with the foe either dodging or attempting to catch the weapon- the user turns the weapon back on the foe to catch them by surprise. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique. At D Rank, Turn-Step is capable of creating one illusion and is limited in a 20M/s 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique.
Requirements: Close Range Bukijutsu, 20Speed minimum, Taught by Rei

Due to a recent thread: I've come to realize that my description of the jutsu is inadequate. It accounts for speed, however it does not account for the perception trait. Seeing as this technique creates multiple attack illusions in its different steps, the Perception stat needs to be included to account for how many illusions a foe can perceive & counter instead of simply speed blitzing.
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PostSubject: Re: Rei Balor[Jutsu Creation]   Fri Dec 16, 2016 11:04 am

Perception


0: You have no observational skills what so ever.
1-10: You are a bit more observant and can notice some details.
11-20: You can now see through the basic academy ninjutsu.
21-30: You are able to notice minor details and react a little faster.
31-40: You now are able to notice when you are in a weak genjutsu rather easily and are able to react faster
41-50:  With your improved perception you are able to look "underneath the underneath"
51-60: You can now see through D-ranked Genjutsu with minimal effort.
61-70: You are much more observant of your surroundings, not much gets past you.
71-80:  You can see through C-ranked Genjutsu without struggle and are able to react to situations faster.
81-90: You can analyse and react to situations almost as they happen.
91-100: You can see through B-ranked Genjutsu with no problem and are observant to even the most minuscule detail.



Based on the Perception stat, I recommend for every 20 points of perception- the user can stand toe-to-toe against an additional opponent of equal or lower speed. Please note that this does not impede a person's ability to match someone's speed, rather it is a means to prevent all powerful speedzerkers from rationalizing countering multiple enemies simultaneously(with inadequate speed).
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