Name: Eight Gates Formation
Rank: S+1
Type: Traditional Taijutsu
Element: N/A
Description: The Eight Gates are eight specific tenketsu on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. NO BUFFS/DEBUFFS STACK. Turns in gates do not reset upon entering a new gate. Gates cost Stamina as opposed to Chakra
The Gate of Opening: Upon opening this gate, the users Strength and Speed are increased by +1, this can be maintained for 2 posts. When the gate is deactivated, users experience a debuff to their strength and speed of -1 for 3 posts. Grants access to the Front Lotus.
The Gate of Healing: Upon opening this gate, the users Strength and Speed are increased by +1, this can be maintained for 3 posts. E-rank instance of damage upon deactivation. When the gate is deactivated, user will experience a debuff to their strength and speed of -2 for 5 posts. Slight damage to skin. When this gate is opened, any stamina expended prior to opening is restored.
The Gate of Life: Upon opening this gate, the users Strength, Speed and Endurance are increased by +1, this can be maintained for 4 posts. D-rank instance of damage upon deactivation. When the gate is deactivated, the user will experience a debuff to their strength, speed and endurance of -2 for 6 posts. Heavy damage to skin, fractured bones and muscle strain. Grants access to the Reverse Lotus.
The Gate of Pain: Upon opening this gate, the users Strength, Speed and Endurance are increased by +1, this can be maintained for 5 posts. C-rank instance of damage upon deactivation. When the gate is deactivated, the user will experience a debuff to their strength speed and endurance of -2 for 7 posts. Causes several broken bones as well as slight internal bleeding.
The Gate of Limit: Upon opening this gate, the users strength, speed and endurance are increased by +2, this can be maintained for 6 posts. B-rank instance of damage upon deactivation. When the gate is deactivated, the user will experience a debuff to their strength, speed and endurance of -3 for 4 posts. Heavy damage to skin, several broken bones, mild internal bleeding and torn muscles throughout the body.
The Gate of View: Upon opening this gate, the users strength, speed and endurance are increased by +2, this can be maintained for 7 posts. A-rank instance of damage upon deactivation. When the gate is deactivated, the user will experience a debuff to their strength, speed and endurance of -3 for 5 posts. Heavy damage to skin, several broken bones, heavy internal bleeding, rupturing of two minor organs and torn muscles across the body. Grants access tot he Morning Peacock.
The Gate of Wonder: Upon opening this gate, the users strength, speed and endurance are increased by +3, this can be maintained for 8 posts. S-rank instance of damage upon deactivation. When the gate is deactivated the user will experience a debuff to their strength, speed and endurance of -4 for 5 posts. Heavy damage to skin, several broken bones, heavy internal bleeding, many ruptured organs and full body shredded muscles fibers all over the body. At this stage, it hurts to move at all. Grants access to the Daytime Tiger.
The Gate of Death: Upon opening this gate, the users strength, speed, endurance and perception are increased by +5, this can be maintained for 10 posts. Death upon deactivation, with the body being burned alive from the inside out. Grants Access to the Evening Elephant and Night Dragon.
Requirements:
Gate 1: 1,000 words training
Gate 2: 2,000 words training
Gate 3: 3,000 words training
Gate 4: 4,000 words training
Gate 5: 5,000 words training
Gate 6: 6,000 words training
Gate 7: 7,000 words training
Gate 8: 8,000 words training
Jutsu listed in Gates above are free once you have trained for the respective gate.
Rules for 8 Gates
You can skip Gates but you can not come down so.
If Kosuke enters gate 6 he can not go back to 5
Also if you skip you must pay for the ones before so if Makoto skips to gate 6 he will have to pay 1-5 +6